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Before I start my next chapter, I do my listing towards reference and literature review|
Reference
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Authors : Year & Title
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Study Aims & Objectives
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Research Design
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Sample
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Data Collection Methods
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Findings Relevant to the Review
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1
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THE IMPACT OF COMPUTER ANIMATION LEARNING
TOWARD STUDENTS ACADEMIC PERFORMANCE
Mohd Khairezan Rahmat
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To observe the impact of computer animation towards student’s academic performance with different level of achievement and learning styles
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quasi-experiment based on the factorial 2x2x2
design, administrated onto two independent groups
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One hundred and sixty, form four students from thirty secondary schools in Gombak
district, Selangor
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data obtained were analysed using Two Samples
· T-Test
· One way ANOVA
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the computer animation learning courseware had given a positive effect on student’s academic performance.
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2
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KESAN KAEDAH PENGAJARAN MULTIMEDIA INTERAKTIF
DALAM PENGAJARAN SENI VISUAL
-ISMAIL BIN BASIRON-
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to test the effectiveness of teaching the interactive multimedia in the Visual Arts subject
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experimental design
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A total of 60 students were selected from two Form 4 Visual Arts theory in SMK Dato 'Onn (SMKDO), Batu Pahat, Johor
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Quasi-experimental method and set of comprehension questions are used in this study
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The study found that the interactive multimedia teaching methods have a positive impact on student’s achievement.
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3
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USAGE OF COMPUTER IN VISUAL ART EDUCATION AT THREE SCHOOL IN PERAK
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to see whether computer equipment that had been supplemented is being used as it was predetermined by Curriculum Development Centre.
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The study was conducted using qualitative research methods in three schools in Perak
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Teachers and student of 3 school,
SMK Sultan Abdullah, 36600 Chenderong Balai
SMK Seri Kampar, 31900 Kampar
SMK Datuk Hj Abdul Wahab, 31100 Sg. Siput (U)
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Data obtained from interview and questionnaire
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The result of this study showed that in three schools where the research was conducted had carried out all the requirements from Curriculum Development Centre.
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6
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MENGGUNAKAN ANIMASI DI DALAM INSTRUKSI KHAS
UNTUK KANAK-KANAK DISLEKSIA
Ronaldi Saleh Bin Umar, Fadilahwati Abdul Rahman, Fattawi Mokhtar & Nor Aziah Alias
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to illustrate the approach to design animation within
the development of an interactive multimedia-based Learning Objects.
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Survey and experimental
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11 dyslexia students from SK TTDI 2 Kuala Lumpur and SK Bandar Tasik
Puteri Rawang who tooks mathematic subject.
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Using a set of questions
which is adapted from the Learning Object Student Assessment Form and the result are collect from observing and the interview session
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The data obtained showed usability and value of posititive learning for the resulting Learning Object.
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7
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CHILD EDUCATION THROUGH ANIMATION:
AN EXPERIMENTAL STUDY
Md. Baharul Islam, Arif Ahmed, Md. Kabirul Islam and Abu Kalam
Shamsuddin (2014)
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to examine the impact of student’s abilities to acquire new knowledge or skills
through visual learning materials and blended leaning that is integration of visual learning materials with
teacher’s instructions
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Experimental study
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primary school in Dhak
- 3 different group of student
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- Set of question
- 15questionnaire
- 1 Control group, 1 experimental group,
1 treatment group
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greatly promoted students ability of acquisition of knowledge and skills
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8
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CABARAN GURU MELALUI TEKNOLOGI
MULTIMEDIA DALAM PELAN STRATEGIK
PENGAJARAN DAN PEMBELAJARAN ABAD 21
BAGI GURU PENDIDIKAN SENI VISUAL
Norazeli Ali @ Yusof1, Mohamad Sattar Rasul2
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to look at teacher challenges in a strategic plan
21st century teaching and learning for visual arts education teachers in the face of teacher challenges,
build strategic and strategic assessments in 21st century teaching and learning
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Survey study
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65 teachers of visual arts education
obtained from 8 districts located in the state of Terengganu
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uses a review of studies by taking into account the narrative analysis of the challenges
faced with the 21st century teaching and learning strategic plan for visual arts education teachers
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The findings show that
teacher challenges in using technology in teaching and learning
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9
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Modul Pendidikan Murid Menengah Miskin Bandar Berasaskan Teknologi Maklumat Dan Komunikasi: Aplikasi Fuzzy Delphi
Siti Hajar Halili(Phd)
Hamidah Sulaiman(Phd)
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to obtain the views of experts on designing a teaching module for secondary urban needy pupils
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Mix method
Qualitative and quantitative
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A total of 24 specialists were selected using a purloive selection to serve as a panel of experts in this study
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Using semi structured interview and questionnaire
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The findings showed that the experts agreed that the module for secondary urban needy pupils was suitable to be implemented according to the five themes.
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10
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PERISIAN KURSUS MULTIMEDIA MATA PELAJARAN PENDIDIKAN SENI VISUAL BAGI TOPIK LOGO (APH-Pensil)
Ridzuan Hussin
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to develop and test a Software
Multimedia Course for Visual Art Education (APH-Pencil), based on theory
Basic Design Art.
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implemented by method
partial experiment
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consists of
of the 62 students, 23 males and 39 students
women and 21 Visual Art Education subject teachers
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The data were collected through questionnaires,
special assignments, interviews and observation checklists
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result
indicates that the use of APH-Pencil multimedia course software, is
more effective in the teaching and learning process of education subjects
visual arts (PSV) in particular, Logo topics, compared to conventional methods.
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11
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Penerimaan Guru Terhadap Penggunaan Teknologi Maklumat Dan Komunikasi Berasaskan Model Tam Dalam Pengajaran Mata Pelajaran Bahasa Tamil
Siti Hajar Halili (PhD)
Suguneswary
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to identify the teachers’ perception of using information and communications technology (ICT) in teaching the Tamil Language.
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qualitative methods of observation and interview methods
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The participants of this study were 6 teachers who taught Tamil subjects under the supervision of Tamil language teachers at a Tamil national school. for Stage 1. The participants of this study were selected by purposive sampling.
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The results of the study were analyzed with the answers and views of the participants based on the questions proposed by the researcher through interview form and observation
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The results showed that teachers’ acceptance in using ICT was positive in terms of significance, facility and readiness in teaching Tamil.
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12
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Tpack in Visual Art Education: A Study on the Willingness of
Students to Use E-Learning in the Learning of Visual Arts
Roslaili Anuar
Wan Zamani Wan Zakaria
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to know the willingness of art and design student to use e-Learning in the subject of Education
Visual Arts (PSV).
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To collect the data of this study, the questionnaires were used based on the framework
TPACK work to measure Technological, Pedagogical and Content knowledge
Knowledge.
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Data collected from 27 students
Final semester of the Arts and Design Arts program
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A set of questionnaires was distributed
to determine the willingness and ability of students to adopt the approach
new technology in learning PSV
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The findings on Technological knowledge show that students learn by using
technology is easy and has the technical skills needed for
using technology in learning PSV
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13
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The Effectiveness of the Use of Animation in Arabic Language Learning
Norhayati Che Hat1, Mohd Fauzi Abdul Hamid1, Shaferul Hafes Sha'ari1, Safawati Basirah Zaid
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This study aimed to identify the effectiveness of the use of animation in Arabic language teaching and learning among diploma students at Universiti Sultan Zainal Abidin (UniSZA), Terengganu, Malaysia.
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Experimental design
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A total of 66 diploma students were randomly selected and divided into experimental group (n = 33) and control group (n = 33).
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the data collected from pre-and post-test for each group were analyzed using t-test in SPSS version 17.0.
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This study advocate the idea that animation applications can be integrated as part of language teaching aid to positively improve student achievement, classroom learning environment and student motivation.
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14
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The Effect of Inquiry-based Learning Method on Students’ Academic Achievement in Science Course
Ali Abdi
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To investigate the effects of inquiry-based learning method on students’ academic achievement in sciences lesson.
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experimental study
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A total of 40 fifth grade students from two different classes were involved in the study.
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To determine the effectiveness of inquiry-based learning method over traditional instruction, an achievement test about sciences which consisted of 30 items was administered as pre-test and post-test to students both in the experimental and control groups.
For the statistical analysis, Analysis of Covariance (ANCOVA) was used.
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The results showed that students who were instructed through inquiry-based learning were achieved higher score than the ones which were instructed through the traditional method.
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15
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Pembangunan Dan Penilaian Telmova Untuk
Pendidikan Seni Visual Tingkatan Empat
Rosidah Binti Hamid
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To developing and evaluating TeLMOVA for Visual Arts Secondary
School
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used mainly a quantitative approach to data
collection
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seventy-three teachers from schools in the Petaling district were
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The
statistical analyses of questionnaires, tests of users’ perceptual understanding and views
regarding TeLMOVA, using t-tests and ANOVA
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The study
has proven that using TeLMOVA can help improve teachers’ attitudes towards their
teaching and the student towards
understanding in art learning.
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