Sunday, 17 December 2017

literature review chart

Assalamualaikum...

Before I start my next chapter, I do my listing towards reference and literature review 


Reference
Authors : Year & Title
Study Aims & Objectives
Research Design
Sample
Data Collection Methods
Findings Relevant to the Review

1
THE IMPACT OF COMPUTER ANIMATION LEARNING
TOWARD STUDENTS ACADEMIC PERFORMANCE

Mohd Khairezan Rahmat


To  observe  the  impact  of  computer  animation  towards student’s  academic  performance  with  different  level  of  achievement  and  learning styles
quasi-experiment based on the  factorial  2x2x2
design, administrated onto  two independent  groups
One hundred and sixty, form four students from thirty secondary schools in Gombak
district, Selangor 

data obtained were analysed using Two Samples

·        T-Test
·        One way ANOVA
the computer animation learning courseware had given a positive effect on student’s academic performance.

2
KESAN KAEDAH PENGAJARAN MULTIMEDIA INTERAKTIF
DALAM PENGAJARAN SENI VISUAL
-ISMAIL BIN BASIRON-
to test the effectiveness of teaching the interactive multimedia in the Visual Arts subject
experimental design
A total of 60 students were selected from two Form 4 Visual Arts theory in SMK Dato 'Onn (SMKDO), Batu Pahat, Johor
Quasi-experimental method and set of comprehension questions are used in this study
The study found that the interactive multimedia teaching methods have a positive impact on student’s achievement.
3
USAGE OF COMPUTER IN VISUAL ART EDUCATION AT THREE SCHOOL IN PERAK
to see whether computer equipment that had been supplemented is being used as it was predetermined by Curriculum Development Centre.
The study was conducted using qualitative research methods in three schools in Perak

Teachers and student of 3 school,
SMK Sultan Abdullah, 36600 Chenderong Balai

SMK Seri Kampar, 31900 Kampar

SMK Datuk Hj Abdul Wahab, 31100 Sg. Siput (U)


Data obtained from interview and questionnaire
The result of this study showed that in three schools where the research was conducted had carried out all the requirements from Curriculum Development Centre.
6
MENGGUNAKAN ANIMASI DI DALAM INSTRUKSI KHAS
UNTUK KANAK-KANAK DISLEKSIA
Ronaldi Saleh Bin Umar, Fadilahwati Abdul Rahman, Fattawi Mokhtar & Nor Aziah Alias
to illustrate the approach to design animation within
the development of an interactive multimedia-based Learning Objects.

Survey and experimental
11 dyslexia students from SK TTDI 2 Kuala Lumpur and SK Bandar Tasik
Puteri Rawang who tooks mathematic subject.
Using a set of questions
which is adapted from the Learning Object Student Assessment Form and the result are collect from observing and the interview session

The data obtained showed usability and value of posititive learning for the resulting Learning Object.

       7
CHILD EDUCATION THROUGH ANIMATION:
AN EXPERIMENTAL STUDY
Md. Baharul Islam, Arif Ahmed, Md. Kabirul Islam and Abu Kalam
Shamsuddin (2014)
to examine the impact of student’s abilities to acquire new knowledge or skills
through visual learning materials and blended leaning that is integration of visual learning materials with
teacher’s instructions
Experimental study
primary school in Dhak
-           3 different group of student
-           Set of question
-           15questionnaire
-           1 Control group, 1 experimental group,
1 treatment group
greatly promoted students ability of acquisition of knowledge and skills
       8
CABARAN GURU MELALUI TEKNOLOGI
MULTIMEDIA DALAM PELAN STRATEGIK
PENGAJARAN DAN PEMBELAJARAN ABAD 21
BAGI GURU PENDIDIKAN SENI VISUAL
Norazeli Ali @ Yusof1, Mohamad Sattar Rasul2
to look at teacher challenges in a strategic plan
21st century teaching and learning for visual arts education teachers in the face of teacher challenges,
build strategic and strategic assessments in 21st century teaching and learning

Survey study
65 teachers of visual arts education
obtained from 8 districts located in the state of Terengganu

uses a review of studies by taking into account the narrative analysis of the challenges
faced with the 21st century teaching and learning strategic plan for visual arts education teachers

The findings show that
teacher challenges in using technology in teaching and learning

       9
Modul Pendidikan Murid Menengah Miskin Bandar Berasaskan Teknologi Maklumat Dan Komunikasi: Aplikasi Fuzzy Delphi

Siti Hajar Halili(Phd)

Hamidah Sulaiman(Phd)

 to obtain the views of experts on designing a teaching module for secondary urban needy pupils
Mix method
Qualitative and quantitative
A total of 24 specialists were selected using a purloive selection to serve as a panel of experts in this study

Using semi structured interview and questionnaire
The findings showed that the experts agreed that the module for secondary urban needy pupils was suitable to be implemented according to the five themes.
      10
PERISIAN KURSUS MULTIMEDIA MATA PELAJARAN PENDIDIKAN SENI VISUAL BAGI TOPIK LOGO (APH-Pensil)

Ridzuan Hussin
to develop and test a Software
Multimedia Course for Visual Art Education (APH-Pencil), based on theory
Basic Design Art.

implemented by method
partial experiment

consists of
of the 62 students, 23 males and 39 students
women and 21 Visual Art Education subject teachers

The data were collected through questionnaires,
special assignments, interviews and observation checklists

result
indicates that the use of APH-Pencil multimedia course software, is
more effective in the teaching and learning process of education subjects
visual arts (PSV) in particular, Logo topics, compared to conventional methods.

      11
Penerimaan Guru Terhadap Penggunaan Teknologi Maklumat Dan Komunikasi Berasaskan Model Tam Dalam Pengajaran Mata Pelajaran Bahasa Tamil

Siti Hajar Halili (PhD)

Suguneswary

 to identify the teachers’ perception of using information and communications technology (ICT) in teaching the Tamil Language.
qualitative methods of observation and interview methods

The participants of this study were 6 teachers who taught Tamil subjects under the supervision of Tamil language teachers at a Tamil national school. for Stage 1. The participants of this study were selected by purposive sampling.

The results of the study were analyzed with the answers and views of the participants based on the questions proposed by the researcher through interview form and observation

The results showed that teachers’ acceptance in using ICT was positive in terms of significance, facility and readiness in teaching Tamil.
      12
Tpack in Visual Art Education: A Study on the Willingness of
Students to Use E-Learning in the Learning of Visual Arts

Roslaili Anuar

Wan Zamani Wan Zakaria
to know the willingness of art and design student to use e-Learning in the subject of Education
Visual Arts (PSV).

To collect the data of this study, the questionnaires were used based on the framework
TPACK work to measure Technological, Pedagogical and Content knowledge
Knowledge.

Data collected from 27 students
Final semester of the Arts and Design Arts program

A set of questionnaires was distributed
to determine the willingness and ability of students to adopt the approach
new technology in learning PSV

The findings on Technological knowledge show that students learn by using
technology is easy and has the technical skills needed for
using technology in learning PSV

      13
The Effectiveness of the Use of Animation in Arabic Language Learning
Norhayati Che Hat1, Mohd Fauzi Abdul Hamid1, Shaferul Hafes Sha'ari1, Safawati Basirah Zaid
This study aimed to identify the effectiveness of the use of animation in Arabic language teaching and learning among diploma students at Universiti Sultan Zainal Abidin (UniSZA), Terengganu, Malaysia.
Experimental design
A total of 66 diploma students were randomly selected and divided into experimental group (n = 33) and control group (n = 33).
the data collected from pre-and post-test for each group were analyzed using t-test in SPSS version 17.0.
This study advocate the idea that animation applications can be integrated as part of language teaching aid to positively improve student achievement, classroom learning environment and student motivation.
      14
The Effect of Inquiry-based Learning Method on Students’ Academic Achievement in Science Course

Ali Abdi
To investigate the effects of inquiry-based learning method on students’ academic achievement in sciences lesson.
experimental study
A total of 40 fifth grade students from two different classes were involved in the study.
To determine the effectiveness of inquiry-based learning method over traditional instruction, an achievement test about sciences which consisted of 30 items was administered as pre-test and post-test to students both in the experimental and control groups.

 For the statistical analysis, Analysis of Covariance (ANCOVA) was used.
The results showed that students who were instructed through inquiry-based learning were achieved higher score than the ones which were instructed through the traditional method.
      15
Pembangunan Dan Penilaian Telmova Untuk
Pendidikan Seni Visual Tingkatan Empat

Rosidah Binti Hamid

To developing and evaluating TeLMOVA for Visual Arts Secondary
School
used mainly a quantitative approach to data
collection
seventy-three teachers from schools in the Petaling district were
The
statistical analyses of questionnaires, tests of users’ perceptual understanding and views
regarding TeLMOVA, using t-tests and ANOVA
The study
has proven that using TeLMOVA can help improve teachers’ attitudes towards their
teaching and the student towards
understanding in art learning.


 

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